this is my own entry per vicarious's writing exercises challenge. comment w/ where this doesn't work for you, please--that's the whole point of this, after all.
given the popularity of j. r. r. tolkien's lord of the rings, i believe that this is the right time for another sweeping fantasy epic invoking themes of heroism and sacrifice. although it's been taken for granted in the past several decades of the fantasy genre that works should be in a series, i believe that my story particularly warrants such treatment.
the plot is a simple one on the surface: a group of four people, converted in the curious alchemy of fate into family, have a series of adventures in which they become the age's preeminent heroes. along the way, they expose an evil, devil-worshipping cult, uncover the threat of an invasion by a long-thought vanquished enemy whose influence reaches much farther than anyone dared to fear, and finally confront the malice and cruelty of a prehistoric, undying menace whose bid for power will threaten the power of the very gods.
but this isn't why the story warrants publication.
no: it warrants publication because it addresses themes near and dear to all of us--what does it mean to be a hero? what price is too high for vengeance? when suspicion and fear rule the day, how does one trust? i believe that in a post 9/11 world, these themes are of particular interest to the book-buying public. the use of narrative "leitmotifs" such as are employed in the case of the hero from the one country, while probably interesting to some, does not itself warrant your consideration, nor does the way in which i interweave homages to various pop culture and literary sources or sparkling, character-driven dialogue that also serves to advance the plot.
obviously, there are certain genre conventions and tropes in the fantasy genre: the innocent protagonist, the sage advisor, the steadfast friend, the implacable foe, temptation and the unexpected betrayal--these are present, too, of course.
yet at the same time, there are certain conventions and tropes that require skewering, and i offer these, too, such as the convention of despots seeing a threat and moving ineffectively against them, the unrealistic portrayal of all good guys as boon companions always ready to help one another, the sanitization that such protagonists invariably undergo into a mother goose-friendly, inoffensive-to-all mold. no: these are protagonists are deeply-flawed people who curse and periodically, even have sex. even the ages-old deathless enemy is deeply flawed but believable and ultimately, human.
fantasy as a distinct genre began in the 20th century with tolkien. his model was history. for a long time, that's been very, very good model to follow. but for a genre that's been mature for decades, we've been content accepting that certain things ought not to appear in this genre. these things serve to distance tales of human heroism in fantasy, and i think that it's time for us to embrace them without the cumbersome distance.
if you agree, i have six chapters i can send to show you how i think that should be done.



