so i've been working for quite some time on a variant version of an entire RPG. i have a killer name picked out.
i'm designing a variant d20 fantasy game. i'm taking on this ridiculously-large task w/out any actual hopes of getting paid for it. on the contrary: if/when this is finished, i will likely publish it for free as a PDF for download.
my basic gripes with d20 are the following:
1. magic system sucks ass. the defining characteristic of this game engine, the d20, isn't even used in it. this thing is a kludge and doesn't represent anything remotely resembling the majority of how magic is employed in fiction, legend or myth.
2. the power scale as a character progresses from the beginning onwards is insane and puts a real cramp in my suspension of disbelief.
3. there's just way too much magic stuff everywhere. heroes of legend had < a magic sword (arthur, siegfried) or maybe a magic shield (perseus).
unfortunately, this game will not be compatible really w/ anything else using d20, which is slightly problematic, but hey, i'm not making any money off it so this should be OK by the licensing agreement. :>
ed



