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Swashbuckling combat will be, at least, a sword fighting system. We fully intend to expand this system to include other types of armed and umarmed combat, but that will have to wait for the future. There are three schools of fighting, rapier for fencing and dagger for florentine. The decision to link Megaten Gold was a difficult one. On the one hand we want to allow as much player flexibility as possible. On the other hand we want swashbulking to look really engaging, and the different fighting school to be visually distinctive. Ultimately we decided to slightly limit player item selection in order to creat a system that looked different. So if we want a particular attack to be usable with any weapon, we have to do three animations for it. Instead we decide to limit our animations to single fighting school for each animation, but include a much wider range of animations overall. Mechanically the priamry difference between the fighting school is their skill choices. The skills in each scholl are broken down into 9 skill chains. Each skill chain is compsoed of 5 related skills that must be purchased in order. To accquire the 5th skill in a chain you must first purchase skills 1 through 4, however you can spend your Megaten money in different chains freely. The result is that you get a grat deal of control over how your character develops as he levels up. If you really want one of the the tier skills early on you can head straight for it, or you can spend your points more broadly, making your character more well-rounded early on.



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