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Fighting Classes:

Mage -VS- Warrior

(Warrior): The mage will likely attempt to "hold" the warrior as quickly as possible, retreat to a safe distance and unleash with some spells. Since all of the big armour (plate and chain) carries negative bonuses to magical defence, your best plan is to take off all your armour or change to more appropriate attire, such as Dragonhide or studded leather. Quick thrown weapons are a good way to distract your opponent, and to poison him / her. This may give the warrior a few seconds to get in close and hit the mage with his primary weapon. The mage is not likely to be wearing any armour, so don't worry about which attack style you are using.
(Mage): The warrior is dangerous at close range and useless at any distance - the simple tactics are to hold the warrior using one of the bind spells and start firing in damaging spells, or weaken or confuse your opponent from distance. If the player gets in close defend yourself using your staff and wait for another opportunity to hold them. If you're a particularly high level mage, you may be able to wear some armour while fending off the warriors advances and continue hitting him with your spells. Do remember that the armour will reduce your ability to cast magic.

Range -VS- Warrior

(Warrior): You have excellent defence vs rangers if you're wearing your standard plate set, so you have little to worry about. Make sure you have a few cure poison potions to stop the blighter from sticking you with a poisoned arrow and wade into him with your primary weapon. If he is using Dragonhide or leather armour, your best bet is to hack him down with stabbing or slashing weapons.

(Ranger): This is your toughest fight. A warrior has excellent defence vs your projectile attacks, and your armour is unlikely to stand up to the battering from a well placed blade. One available option is to run and get some distance between you and your target - hopefully put a forest between you so you can rain arrows down while he / she is picking her way through the forest. If the warrior gets close your in trouble. You could put on some chainmail instead as this offers better protection from the warrior, but offers no bonus to your ranged attack. Try to lead the warrior to a busier area; with any luck the warrior will get distracted and you can retreat to distance. Poisoning your projectiles is always useful as this can often distract the warrior for a few vital seconds.

Mage -VS- Range

(Range): Your leather armours give you the best defence vs spells, so you won't be getting hit that often by his magic. Fortunately for you, Robes offer no protection against your projectiles so stand back and turn him into a pin-cushion. At close ranges use throwing weapons and your shortbows, as they are quick and effective. If the Mage tries to run you can pull out your longbow, with a much greater range than any other weapon he will have trouble getting out of your reach. Always use poisoned weapons if you can, as the extra damage really adds up.

(Mage): Rangers will give you the most trouble, as your hold spells won't affect their ability to attack you. In addition, they often have a very good defence vs magic due to their leather armour, particularly if they are wearing Dragonhide. Leather is also fairly strong against Crush attacks, so your staff won't be too much use up close either. Your best bet is to just blast away with your best damage spells and hope they hit; forget using your other spells as they won't help. You'll probably need some cure poison potions, as arrows/daggers/darts/and javelins can all be poisoned. If all else fails, you can always run to the lower wilderness and teleport out.

Team Guide

Team guide is actually a guide for what players should be in your team. Remember to have friends that you have known for quite a while and no more than 2 that you have barely found. If you have more of the ones that you have barely become friends with than if you had more that you have known, chances are that you are dead. Remember to have people 3 more or less levels than you. If you don't, then it will be hard to pk. The more people you have, the stronger your team becomes. Here is a list of what people you should have:

3 Warriors
2 Mages
3 Rangers
Or
2 Warriors
4 Mages
2 Rangers

If your team is too big, it will show up on the map and drive players away. It is a good idea to be separate from your team. If you have 8 then 4 should be on the left and 4 should be on the right. Also, you should have a 'Bait' character. Baits are important for a Bronze & Brain team. To have a bait char he should have: A skull above they're heads, Adamant Armour and up*, Dragon armours*, Adamant Weapons and up*, having no armour on, and a low level at a high leveled wilderness area. * Means that if they have a skull above their head that the other Pker would be tempted to attack him. Also, luring tips are: Saying that you have food, saying that "Don't attack me, I have to give my friend 100k for 2 r2h's" and sorts like that. So, think like the Pker, ask yourself "Why would a Pker want? What would I do to get it?" things like that now time to move on to Pker classes.


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