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8:00 balance: the natural grip of a natural strengthening of control over natural grip 4 Wild 3 points, 42: 5 violent collision brutal instinct 3, Wild 2 Wild 1 charge of Leopard 2 quick sharp claws 3 animal beast rage attack 3 of the original 2 Wizard of a brutal fire 2 fury instinct cured 1 / 2 of the Wild Heart 5 herd 3 leader of the survival of the fittest 1 hunters 2 strengthen the leader of the herd instinct 5 to restore a laceration 11:00: 5 angered naturalism 5 plus a clear harbinger of a balance in order to strengthen the entanglement Others were of the attack escaped life insurance. Canadian Natural is very simple to control small D is often the most vulnerable from the leopard or bear's back, you shoot bears faint leopard or paralyzed people to use each other as long as the lifting of the badge, you may not be the hungry, he added that in order to prevent With time winding tornado and a failure or not. Not to restore the natural wild behavior is a deformation of D do not need it, not bad D field this blue, PK when not used to activate, change again when the line itself will be back to the blue, He Yao can be the wild, so I think the natural Deformation is a waste of points is not enough talent to repeat. . Unless you increase it to use the natural law deformation Joe infinite change. . . . . People are not the kind of discussion. I think the wild instinct cure is a very talented, TBC and equipment in the FM force with the support of 500 + is an easy way to the treatment of +250, and as long as 250 gifted 2:00 to wear a small D treatment equipment you have 3 They are able to imagine how the addition anomalous, where 1 is not enough because the point is, do not tear up the attack because it is a FB on the PK gifted to no avail. As for the thick-skinned wild instincts and 2, then an election, the main cat, then add wild instincts bear the main skin thickening, TBCPK in pursuit of AP and high toughness of the small D is also 1. 5W more than the AC so we can get more thick-skinned 1. 5K of the AC Operators are also more full, PK, but then not actually help because of the cap to use sneak attack on Pearl added a greater chance of success of the wild instinct, I prefer the wild instinct. The original is not tough to fill a pity but this depends on the skills of RP did not use too much you may say that the resistance fighters of the hammer ah fine, DZ attack you, ah, dark M and F of the fire effects ah, but the small D in the field can be You sneak upper hand, coupled with the enhanced control and natural winding operation as long as you can all sense of the situation than the situation now prevailing 1,49,11 or 1,46,14 the viability of a more powerful talent, even if the team is the wild JJC also reached more effective. As for the question of the natural D small player you try to know its effectiveness and the benefits. The first time you wish to know that a lot of criticism and ah, Ha ha. This is my understanding D field.


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