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I d wild talent for 1 35 14 I have a clear omen to strengthen the head herd, strengthen the claws

Points have been allocated: 51 required level: 60

1:00】 【balance
The natural grip 1 / a
After activation, no magic to hit the enemy has 35% chance of their being entangled root (grade 1). Can only be used outdoors, the entry into force of 1, sustained 45 seconds.

Can be a higher level of training:
Grade 2: the struggle to be the root (Grade 2)
Level 3: the struggle to be the root (Level 3)
Level 4: The struggle to be the root (level 4)
Grade 5: the struggle to be the root (level 5)
Grade 6: the struggle to be the root (level 6)
Grade 7: the struggle to be the root (Grade 7)



Wild fighting】 【36 points
Violent 5 / 5
You hit the hammer, swing, hit the claw, hit scan and tear of anger or skills to reduce energy consumption 5:00.

Wild provocation 5 / 5
So that your Chi roar down the effect of weakening the strength to attack a 40% increase in violent skills Bite the damage done to increase 15%

Wild instinct 1 / 3
So that you bear and the bear under the form of the threat posed by the value of 5%, and reduce the enemy when you sneak into your risk of detection.

Brutal collision 2 / 2
So that you hit and knocked unconscious effect of the raid skills to extend the duration of 1 second.

Thick-skinned 1 / 3
So that you get from the armor and equipment to enhance the value of 4%.

Leopard's rapid 2 / 2
You make the cheetah in the form of mobile speed of 30%, can only come into effect in the outdoor. In addition, you can also make the cheetah in the form of dodge likely to increase by 4%.

Emergency Wild 1 / a
To the goal of the Emergency Unit, it is used to interrupt any magic to make it in 4 seconds could not release the magic and can not move.

Animal sharp claws 3 / 3
So that you cheetah, bear or the bear under the form of the fatal blow likely to increase by 6%.

Beast attack 3 / 3
So that you cheetah, bear, owl and the bear under the form of animal attacks addition to enhance strength, equivalent to the value of your current level of 150%.

The wild Blood 2 / 2
So that you bear in the bear shape and form on the objectives, which resulted in a fatal blow, there is likely to obtain 100% of the value of anger 5:00; cheetah in the form of all increase the skills of the batter points in the cause of a deadly enemy One hit after the 100% increase in the probability of an extra batter points.

Savage fury 2 / 2
You hit the claw, hit, So, the hammer blow, swing skills and tear caused by the injury to increase by 20%.

Wizard of fire (wild) 1 / a
So that the goal of reducing armor 175 points, sustained 40 seconds. In effect for the duration of the target can not sneak or invisible.

Can be a higher level of training:
Grade 2: -285 points armor
Level 3: -395 points armor
Grade 4: -505 points armor
Grade 5: -610 points armor

Wild Heart 5 / 5
So that your intelligence to increase by 20%. In addition, in the form of the bear or bears, your endurance by 20%, in the form of Leopard, you increase the power of 20%.

Leader of the herd 1 / a
In the cheetah, bear or the bear patterns, so that the radius of 45 yards within the framework of all the members of the team's long-range and close combat attacks made a fatal blow to the chances of 5%.

Strengthen the herd leader of the 2 / 2
You be the leader of the herd effect on the team in close combat or long-range attack on the target after the fatal blow, the probability of return to 100% of the total value of the lives of 4%. The effect of the entry into force of only 6 seconds each time.



】 【Resume 14:00
Strengthen the imprint of the Wild 5 / 5
Make your mark on the Wild Wild blessings and to improve the effectiveness of 35%.

Naturalist 5 / 5
So that your treatment in Touch tried to reduce the time to 0.5 seconds, and you are all under the form of physical injury caused by 10%.

Natural deformation 3 / 3
So that all your magic deformation of the supernatural power consumption by reducing the value of 30%.

Omen of Clarity 1 / a
In order to strengthen the forces of nature Druid weapons, each have a chance of hitting the enemy so that the light energy into the Druid state. The state allows you to the next consumed by the magic of their skills, anger, lower energy 100%. A clear harbinger of sustainable results 30 minutes

 

Now a second person's age, so I do not have to wear Marshal 5, but chose Marshal Marshal legs and hands. Taq and all other parts of the naxx parts. I paw at 4900 + + 3800 + blood blue leopard patterns ap1400 + Bear ap 1000 +

Personally believe that the benefits of this talent is there a clear omen, and I give up a laceration and anger. I have read some of the wild d video, feeling that their While laceration injury is not low but the lack of staying power. D as wild and dz The biggest difference is that the dz assassination, ambush and so have the natural skills of addition, d there is a wild and 100% reduction in natural energy. We can try this talent, and I am a z rather than fighting the dz pk, as long as he accessed, we can not get turned him (he is loaded Marshal + naxx the dagger) is a pure provocation pk skills on the battlefield, if you want to Angered by the case, unless you have a t2.5, or even think about, because blue is not enough.

Laceration skills that I did not take into account is a major split is a pure fb skills, in order to seconds or tg. The absence of a clear harbinger of the laceration will save you sing very difficult, and sometimes not until 4 stars dz was playing dead.

Another small for you d like to talk about how to master weapons to fight zs. . . .

ps: looks like a clear omen + + Tigers ferocious energy +100 = 3000 + violent attack


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