Sina did not last long in the hair of the article, you balance how to go on the road?
With the approach of TBC, from 2.0 let us out of RAID, all on the PK.
I want to point out that after the revision D of the balance in the form of FS.
D play with a balance of elements in ice water law Notes:
First of all, look at the ice-law:
1, ice is now only 30 seconds of a refrigerator, which is to our advantage.
2, now you can learn a magic shield magic hurt, but the consumption of blue much the same.
3, or all, as usual, playing the Master D balance when the Magic will be inhibited.
4, in the face of the high-water element, as well as ice damage, we must have sufficient vigilance.
Then look at the small D:
1, the biggest difference, it should be bark is not only to reduce physical harm, but also reduce the harm to the Magic.
2, due to the 2.0 relationship, we can see the wound in the body but also how long the target (not the plug-in, we can see the cooling loop), so that we can make full use of the wound.
Finally, under the balance D play FS:
First of all, on fire + anger unless there is no anti-FS, or to be used with caution spark, or even healing. (You can put to use mobile way to stop Laipian counter, and then add the Shuangshuang.)
Secondly, we must learn to distance. 1V1 hit the mainstream now FS is the biggest problem: FS with Arcane missiles, not only harm, but also intends to justice, but also from the BUG can play very well. D for the balance of this, almost no need for close combat, and poor form in addition to Bear BUSH no control other than vocational skills, in the face of Arcane missiles really very reluctant to do so. The only way is that the distance on the distance he put Austria on the set of a bomb we ran Hui, Paoyuan add up blood consumption in the past, can not Yingpin. Of course, the necessary tidal Charm + Duoduoyishan of metal or grenade.
In short, D balance is now a lot of talent, and some are not necessarily increase the birds, and even have 31-point recovery also play D (Personally, I think playing FS, 31 quick points, with a good treatment). Everyone can add talent, but not necessarily all their talent to play extreme.
With the approach of TBC, from 2.0 let us out of RAID, all on the PK.
I want to point out that after the revision D of the balance in the form of FS.
D play with a balance of elements in ice water law Notes:
First of all, look at the ice-law:
1, ice is now only 30 seconds of a refrigerator, which is to our advantage.
2, now you can learn a magic shield magic hurt, but the consumption of blue much the same.
3, or all, as usual, playing the Master D balance when the Magic will be inhibited.
4, in the face of the high-water element, as well as ice damage, we must have sufficient vigilance.
Then look at the small D:
1, the biggest difference, it should be bark is not only to reduce physical harm, but also reduce the harm to the Magic.
2, due to the 2.0 relationship, we can see the wound in the body but also how long the target (not the plug-in, we can see the cooling loop), so that we can make full use of the wound.
Finally, under the balance D play FS:
First of all, on fire + anger unless there is no anti-FS, or to be used with caution spark, or even healing. (You can put to use mobile way to stop Laipian counter, and then add the Shuangshuang.)
Secondly, we must learn to distance. 1V1 hit the mainstream now FS is the biggest problem: FS with Arcane missiles, not only harm, but also intends to justice, but also from the BUG can play very well. D for the balance of this, almost no need for close combat, and poor form in addition to Bear BUSH no control other than vocational skills, in the face of Arcane missiles really very reluctant to do so. The only way is that the distance on the distance he put Austria on the set of a bomb we ran Hui, Paoyuan add up blood consumption in the past, can not Yingpin. Of course, the necessary tidal Charm + Duoduoyishan of metal or grenade.
In short, D balance is now a lot of talent, and some are not necessarily increase the birds, and even have 31-point recovery also play D (Personally, I think playing FS, 31 quick points, with a good treatment). Everyone can add talent, but not necessarily all their talent to play extreme.



