Think of all of a sudden, the CD should be the sum up experience and lessons, the next CD in order to play better. In fact, 2000 has not been a particularly difficult task, we need to do better on the details of that .
First of all, this CD is playing good, if not FWQ because of poor quality, as well as the 2345 team has lost a net of 4 field, we have been able to successfully break through 2000 points.'s Basic tactical thinking has to be carried out. And We are getting better and better the run-in.
But there are still many areas still need to improve.
From professional to analyze:
Warrior (reading): The kitchen is a soldier's boot, shoulder the heavy responsibility of leading the offensive to take the lead. But the obvious shortcomings of the soldiers, anti-control skills is not enough. Skills by more than anger constraints.
Our soldiers (to study), I summed up, I think in some ways you can do a little better. For example, you often reflected in the lack of anger, I think mainly because it resulted in several aspects, namely, Restricted movement and control of anger after the loss. The second is the time to play by the slowdown or who will be affected, save unhappy anger. Third, you may have some skills to use and too often lead to anger pouring speed.
I mentioned a few suggestions: one, or are scheduled to be slow, you can not catch up with the need to set the goal of the fire, then you have to choose from the nearest fighting, which can save anger, confusion will be the other side of the line of sight. But Must keep a clear head and Tai Juguan. To set the fire, pouring concentrated anger. Second, keep up with each other, and you have a large number of other people around them when they exist, are very harsh useful skills, not only ease The other side of the offensive tempo, but also to alleviate the pressure of the treatment. But also to save your anger is also helpful. In other areas: as broken-looking, long trampled on this CD skills a must attack each of these skills in all Used. When, I think you should know better than I do. After all, I do not really understand the soldiers. Mention only some superficial.
Pastor (misty rain): kitchen knife priest team's main task is to draw the Blue and Magic Solutions, Magic Solutions is one of the most important, the blue smoke at the back burner. Why? Hands because the solution can be each other's BUFF Baguang The other side, we have to increase their pressure caused by the DPS. And allow them to make up struggling with a number of important BUFF, for example, a cult, a kind of ice. Or is in the latter part of solution to a friend who's DEBUFF. Such as sheep, winding, Wan Bing, fear ==. this, we can guarantee the continuity of the DPS, not to the other side a chance to recuperate. Blue is also a key draw, but he is still in relatively low priority. In a good magic solution, bound to each other's needs A free hand to treat, or running for their lives, rather than blue or pump control. Well, you can have the luxury of time and stability to Shifa blue smoke, as well as adjuvant therapy.
Pastor is not the focus of treatment, but this does not mean not important. Pastor of a small shield wall, in many cases, have to reverse the course of events. Shield can be used at other times, recovery, the treatment of Prayer, and even fear, to adjuvant therapy.
Shaman (I, Xiao-han): Shaman's main task is to BUFF team as a whole, the offensive to disperse quickly interrupted, as well as to pressure the other DPS cause. BUFF whole team is the most important of which is divided into two parts, one is TT, is a shaman's own blood, as well as BUFF. Shaman's own BUFF's nothing to say. TT of the switch to open the blood as well as the time I have also done very well. For example, SS, MS combination , The slowdown can be harsh on the ZS + tendon off the ice, as well as I can shock, but I still sometimes confused, to play tied TT, and thus a waste of time (the need to better communicate with the soldiers). Encounter A shaman's team used blood should be off the top of each other's blood, quick to dispel each other's blood, but this has not been good. Especially in the beginning when there are often hesitant to give priority to disperse or suppress the DPS priority. So often the other side Who are given such protection, it would be difficult to disperse the first time out. So as to the loss of advantages. Broke fast is the worst I have done a link. Because it fast is the need to interrupt an earthquake, and I In the DPS, often unconsciously, to the top of the earthquake is spent, or up when people use the ice earthquake, so easy to brush on the other side ... the other is that often do not know if there is to interrupt the current goal The Shifa, or interrupt the focus of the objectives of the Shifa embarrassing situation. These are my efforts to correct them. I hope next time we play, I can point out to be a problem, so that teams can be improved.
First of all, this CD is playing good, if not FWQ because of poor quality, as well as the 2345 team has lost a net of 4 field, we have been able to successfully break through 2000 points.'s Basic tactical thinking has to be carried out. And We are getting better and better the run-in.
But there are still many areas still need to improve.
From professional to analyze:
Warrior (reading): The kitchen is a soldier's boot, shoulder the heavy responsibility of leading the offensive to take the lead. But the obvious shortcomings of the soldiers, anti-control skills is not enough. Skills by more than anger constraints.
Our soldiers (to study), I summed up, I think in some ways you can do a little better. For example, you often reflected in the lack of anger, I think mainly because it resulted in several aspects, namely, Restricted movement and control of anger after the loss. The second is the time to play by the slowdown or who will be affected, save unhappy anger. Third, you may have some skills to use and too often lead to anger pouring speed.
I mentioned a few suggestions: one, or are scheduled to be slow, you can not catch up with the need to set the goal of the fire, then you have to choose from the nearest fighting, which can save anger, confusion will be the other side of the line of sight. But Must keep a clear head and Tai Juguan. To set the fire, pouring concentrated anger. Second, keep up with each other, and you have a large number of other people around them when they exist, are very harsh useful skills, not only ease The other side of the offensive tempo, but also to alleviate the pressure of the treatment. But also to save your anger is also helpful. In other areas: as broken-looking, long trampled on this CD skills a must attack each of these skills in all Used. When, I think you should know better than I do. After all, I do not really understand the soldiers. Mention only some superficial.
Pastor (misty rain): kitchen knife priest team's main task is to draw the Blue and Magic Solutions, Magic Solutions is one of the most important, the blue smoke at the back burner. Why? Hands because the solution can be each other's BUFF Baguang The other side, we have to increase their pressure caused by the DPS. And allow them to make up struggling with a number of important BUFF, for example, a cult, a kind of ice. Or is in the latter part of solution to a friend who's DEBUFF. Such as sheep, winding, Wan Bing, fear ==. this, we can guarantee the continuity of the DPS, not to the other side a chance to recuperate. Blue is also a key draw, but he is still in relatively low priority. In a good magic solution, bound to each other's needs A free hand to treat, or running for their lives, rather than blue or pump control. Well, you can have the luxury of time and stability to Shifa blue smoke, as well as adjuvant therapy.
Pastor is not the focus of treatment, but this does not mean not important. Pastor of a small shield wall, in many cases, have to reverse the course of events. Shield can be used at other times, recovery, the treatment of Prayer, and even fear, to adjuvant therapy.
Shaman (I, Xiao-han): Shaman's main task is to BUFF team as a whole, the offensive to disperse quickly interrupted, as well as to pressure the other DPS cause. BUFF whole team is the most important of which is divided into two parts, one is TT, is a shaman's own blood, as well as BUFF. Shaman's own BUFF's nothing to say. TT of the switch to open the blood as well as the time I have also done very well. For example, SS, MS combination , The slowdown can be harsh on the ZS + tendon off the ice, as well as I can shock, but I still sometimes confused, to play tied TT, and thus a waste of time (the need to better communicate with the soldiers). Encounter A shaman's team used blood should be off the top of each other's blood, quick to dispel each other's blood, but this has not been good. Especially in the beginning when there are often hesitant to give priority to disperse or suppress the DPS priority. So often the other side Who are given such protection, it would be difficult to disperse the first time out. So as to the loss of advantages. Broke fast is the worst I have done a link. Because it fast is the need to interrupt an earthquake, and I In the DPS, often unconsciously, to the top of the earthquake is spent, or up when people use the ice earthquake, so easy to brush on the other side ... the other is that often do not know if there is to interrupt the current goal The Shifa, or interrupt the focus of the objectives of the Shifa embarrassing situation. These are my efforts to correct them. I hope next time we play, I can point out to be a problem, so that teams can be improved.



