3V3 can be said to be playing our best. S4 in the first 15 days of access to the shoulder, is the most stable.
3V3 I hit the thief is a technique Savimbi, Fassa thief only at the end of S3 with 2 red dragon friends when played, not playing good.
VS livestock thieves law: the largest portfolio of 33, met thieves, animal husbandry law, our game is based on the opposite target to determine the game. This can be roughly divided into two categories:
First, we have to play opposite the thief, we can take the fight to the thief's method, this time to disperse the shaman good across the thieves and recovery of the rupiah, compared to increase the capacity of blood, the minister is, however, than the shaman's totems Qudu , And Master of the SS is restrained.
Second, we have to fight the SS and the shaman, if this is a game we play is a thief pressure pastor. In general, the minister will avoid the SS and control of the DOT, so at this time is the result of thieves law VS Sa surgery. If the minister does not hide from fear RUSH shaman to help our SS, then our goal will be the minister, to disperse the shaman priest. If SM had been intimidated by playing Half-time, then the dog should pay attention to the SS solution Saman of fear. Well, we pastor of SS Kendingkuaibi shaman or early fall.
VS fighting robbers D / war Correctional D / riding and hunting war: to kill soldiers strong, initially we will use the badge after the small D wave to D, was found not necessary, because the blind go ahead across the small stuffy + D after the badge, SS SM control and the HOT enough to disperse in the fall before the SS soldiers killed. The combination of playing, shaman must not brush non-stop blood, SS, as it will fall faster. You have to do is attack, the totem of Mars after trampling chain lightning, lightning Canadian Arrow earthquake damage in pressing the shield for the soldiers, and soldiers holding shields, although the thieves of his injury will be reduced, but the SS Shaman and the attack is still in .
VS tactics D / riding tactics: This combination should be 2 grams of comparison is ours. Now run tactics of the team, their goal is clear, that is, the SS baby, full of anger and soldiers with water baby Master of the dog's speed, plus the shaman is not up, so often the dead dog die. Run tactics D, we play with the war or thieves D is the same as D Correctional war, Rush soldiers. But here, the shaman is necessary to weaken the offensive, in general, the small D are not controlled, plus a good dog and SS blood, do not be afraid of anti-, anti-blood volume, the higher was more safe, if Low blood no longer be anti-, will be more losses than gains. However, beyond the control of a small D, it is necessary to brush the blood and disperse well HOT, the most important change is to interrupt the foundation of sheep and Master's two-blasting absorption, which do a good job, and this combination of 2 or can be overcome.
VS surgery thief D: RushSS, killed in the SS when to break up non-stop SS, on the small D spending by 3 to rejuvenate and carry blood to patients Qudu antidote, but it was a limitless disperse, then the blood is very SS Dangerous. Here, we should pay attention to the underwater breathing on his own up, dogs were eaten bloodthirsty Otherwise, the speed and dispersed to their own blood to increase the capacity of SS will be greatly reduced. SM here can be the focus of the next SS opposite the dog, but the second half of the blood, can quickly turn a dog, and then continue to attack SS.
VS mistresses soldiers: the soldiers met mistresses, in general RUSH is a big wave of soldiers forced to technology transfer and then after a wet nurse, this combination is really nothing to say.
VS mistresses thief: a direct hit thieves, the thieves are usually mistresses will not be too tough, then we put up the thief can not only reduce the vulnerability of the SS, still have higher injury.
Thieves Fassa play with a lot of thieves Savimbi operation similar to the Master's ability to escape, and close combat control, making more time for the shaman on the offensive, together with the Master's power much higher than the SS, so thieves Fassa more Violence. But faced with a small D team, Fassa thieves are usually the effect on the operation Savimbi as a thief. As the thief Fassa many of the game with Savimbi operation similar to the thief, so here is not focused on only a brief account under the
VS livestock thieves law: a direct attack on the minister, bloodthirsty thieves to stay in 5 stars kidney when used to avoid flooding group.
VS surgery thief D: early surgery or thieves steal SS Savimbi to play like a dog, SS blood-blind small D, if the badge on a solution to D, full-blood and skills, and seconds.
VS tactics D: I think the thief Fassa greatest strength is in the mix. Hands to fight the soldiers, Master Water Babies full-attack fighters, if seconds off the best, seconds away, the soldiers generally will run away badges care assistance , Then the thieves direct attack on Pearl disappeared, and then blind D, small D, but spent a badge, Haemophilus grasp D.
3V3 I hit the thief is a technique Savimbi, Fassa thief only at the end of S3 with 2 red dragon friends when played, not playing good.
VS livestock thieves law: the largest portfolio of 33, met thieves, animal husbandry law, our game is based on the opposite target to determine the game. This can be roughly divided into two categories:
First, we have to play opposite the thief, we can take the fight to the thief's method, this time to disperse the shaman good across the thieves and recovery of the rupiah, compared to increase the capacity of blood, the minister is, however, than the shaman's totems Qudu , And Master of the SS is restrained.
Second, we have to fight the SS and the shaman, if this is a game we play is a thief pressure pastor. In general, the minister will avoid the SS and control of the DOT, so at this time is the result of thieves law VS Sa surgery. If the minister does not hide from fear RUSH shaman to help our SS, then our goal will be the minister, to disperse the shaman priest. If SM had been intimidated by playing Half-time, then the dog should pay attention to the SS solution Saman of fear. Well, we pastor of SS Kendingkuaibi shaman or early fall.
VS fighting robbers D / war Correctional D / riding and hunting war: to kill soldiers strong, initially we will use the badge after the small D wave to D, was found not necessary, because the blind go ahead across the small stuffy + D after the badge, SS SM control and the HOT enough to disperse in the fall before the SS soldiers killed. The combination of playing, shaman must not brush non-stop blood, SS, as it will fall faster. You have to do is attack, the totem of Mars after trampling chain lightning, lightning Canadian Arrow earthquake damage in pressing the shield for the soldiers, and soldiers holding shields, although the thieves of his injury will be reduced, but the SS Shaman and the attack is still in .
VS tactics D / riding tactics: This combination should be 2 grams of comparison is ours. Now run tactics of the team, their goal is clear, that is, the SS baby, full of anger and soldiers with water baby Master of the dog's speed, plus the shaman is not up, so often the dead dog die. Run tactics D, we play with the war or thieves D is the same as D Correctional war, Rush soldiers. But here, the shaman is necessary to weaken the offensive, in general, the small D are not controlled, plus a good dog and SS blood, do not be afraid of anti-, anti-blood volume, the higher was more safe, if Low blood no longer be anti-, will be more losses than gains. However, beyond the control of a small D, it is necessary to brush the blood and disperse well HOT, the most important change is to interrupt the foundation of sheep and Master's two-blasting absorption, which do a good job, and this combination of 2 or can be overcome.
VS surgery thief D: RushSS, killed in the SS when to break up non-stop SS, on the small D spending by 3 to rejuvenate and carry blood to patients Qudu antidote, but it was a limitless disperse, then the blood is very SS Dangerous. Here, we should pay attention to the underwater breathing on his own up, dogs were eaten bloodthirsty Otherwise, the speed and dispersed to their own blood to increase the capacity of SS will be greatly reduced. SM here can be the focus of the next SS opposite the dog, but the second half of the blood, can quickly turn a dog, and then continue to attack SS.
VS mistresses soldiers: the soldiers met mistresses, in general RUSH is a big wave of soldiers forced to technology transfer and then after a wet nurse, this combination is really nothing to say.
VS mistresses thief: a direct hit thieves, the thieves are usually mistresses will not be too tough, then we put up the thief can not only reduce the vulnerability of the SS, still have higher injury.
Thieves Fassa play with a lot of thieves Savimbi operation similar to the Master's ability to escape, and close combat control, making more time for the shaman on the offensive, together with the Master's power much higher than the SS, so thieves Fassa more Violence. But faced with a small D team, Fassa thieves are usually the effect on the operation Savimbi as a thief. As the thief Fassa many of the game with Savimbi operation similar to the thief, so here is not focused on only a brief account under the
VS livestock thieves law: a direct attack on the minister, bloodthirsty thieves to stay in 5 stars kidney when used to avoid flooding group.
VS surgery thief D: early surgery or thieves steal SS Savimbi to play like a dog, SS blood-blind small D, if the badge on a solution to D, full-blood and skills, and seconds.
VS tactics D: I think the thief Fassa greatest strength is in the mix. Hands to fight the soldiers, Master Water Babies full-attack fighters, if seconds off the best, seconds away, the soldiers generally will run away badges care assistance , Then the thieves direct attack on Pearl disappeared, and then blind D, small D, but spent a badge, Haemophilus grasp D.



