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First introduced 2V2, 2V2 had a lot of combinations of surgery here and Sa Sa 2 war game. Although Savimbi thieves hit more than 2200, but did not get to the level of Gladiator, it is not introduced

Sa surgery: My talent is 0/9/52.

VS Law thieves: In the face of double-DPS, it is usually better of the play. Our game is to play shaman thief, or increase blood was anti-kick after the fire totem shock plus all the magic left to thieves.

VS thief surgery: play with the law, like thieves.

VS riding war: the focus of all the people of the two QS, and then kill the soldiers strong, good attention to interrupt QS. QS invincible in the SS a good time to brush the blood, such as QS End invincible, strong to kill the soldiers, not a very tough combination.

VS Savimbi war: war with the game riding a similar, but attention should be paid to play Half-shaman, angry wind, and dispersed the blood, which had to do a good job, better than riding a war to fight.

VS war D: When the soldiers come, the soldiers opened after the frost shock Haemophilus it! Strong and then kill the soldiers, SS attention to the good control of D, for the first wave of seconds off the soldiers. Can not even seconds, the small D badges can be quickly and cheated out of, and then, step 2 soldiers killed qiang control. If the location of the D too insignificant, can not control, then we should pay attention to their own shaman of the blue, water-wave treatment is necessary. However, a chance to get control of small D, then you release the energy it! Attack fighters to disperse HOT.

VS livestock thieves: shaman started to disperse two BUF, the focus of priest, pastor of the non-stop to disperse BUFF. SS guarantee the other two DOT, in particular, the pastor, priest and a half faster blood when the SS brush full of blood, to the land of a shield, and then open blood to kill the minister. SS and anti-death remain entangled, a shaman to stay earthquake interrupted the blood increases, pastor of the shield to disperse the restoration, the introduction could easily kill the priest. Winning is very high.

VS thief D: natural enemies! Particularly loaded a copy of the thieves. Our game is RUSH thieves, the thieves over to the DOT, when the thieves used cloak, open blood to kill thieves, SS control of all the skills and 2 dogs all of the small anti-D. During this period of time to kill, otherwise it will lose.

VS livestock operation: to play this combination, we are 2 kinds of play: the first is with the thieves to kill the same animal husbandry minister. The second game consumption, the shaman water shield, blue back strong, consumption is up and there are advantages. But the attention of the SS to kill the other dogs, and dogs to protect themselves. Shamanism increase the restricted blood, so to be in control when a dog is easy to die, most of the time to see who killed 2 opposite the dog will win.

VS surgery D: dog it, the time spent, to say nothing.

VS hunting, animal husbandry: animal husbandry and play similar to the thief, but because of the trap and fired to disperse, and other skills, so sometimes Shabu Si pastor. We have to kill the priest when hunters will keep the baby DOT, even if Shabu Si priest, shaman can also change the wolf from the baby to obtain water.

VS hunting D: hunters kill, RUSH wave, Shabu Si consumption gradually, to the hunter's a good baby DOT, fear can be a critical moment to let water back to the blue shaman.

Savimbi war: My talent is more conventional 0/20/41.

VS war D: First of all, to introduce the most conventional play, that is the opposite of our soldiers arrested shaman. I met this team, we can cut across the first soldier in the stability of the output lost when lightning attack fighters, a small force across the D out. When the D out, intercepting fighters in the past, and the shaman is not in a hurry to help the fighters dispersed across the soldiers out of the HOT, to ensure that their blood pressure at the same time soldiers to the opposite, it is best to bring the soldiers dragged behind a pillar Blood stolen. If the opposite this time of the interception or the soldiers guarding the protection of aid is a small D, then our soldiers continue to turn their back on the cut each other's fighters, because this time, the small D nature usually change hands leopard run away or go directly leopard change. So we have to do is to run a small D is not so happy to disperse the fighters HOT, and then follow the shaman small D position to run, when close to the small D, left tied to a totem, the soldiers guarding aid shaman, Sa Man angry wind, the foundation of switching to attack small Frost D, the ideal situation is to intercept the moment Bushang Yi finished a trampling. If this is the perfect all connected, blood! This time, even a small change D leopard run away, the soldiers also can catch up with the small block D, together with the shaman and Frost tied to slow down, the small D is more difficult to run away. This time we must remember to switch the totem, the wind immediately fill a foundation of anger, when the CD was also the foundation of 2 seconds, immediately switch the wind anger, an important qualification on the foundation, and in the grasp of small-time D shaman must stop Trying to chop the small D, because the one-handed fast weapons, is likely to eat natural grip, but a soldier in the hands of nature, no badge, then the failure of the bases, only to wait for the next opportunity.

Another kind of play is on the opposite soldiers close to cutting our soldiers now face war D, they usually play like this. If this is the game, then we have to do is to support capacity shaman to the limits. Do not worry about the blue, because the opposite to you than the treatment is, if you think of D efforts across the small, basically impossible. Small D shaman will evade or stall, and then fire on an angry wind totem. So we have to do is, as far as possible on the opposite small-D vision, to remind the soldiers of the angry wind, but not a wind anger BUFF, the shaman immediately. Shaman to do is break up non-stop, and then the soldiers to make up the earth shield in the opposite half blood when soldiers did not hesitate to open blood! This time to interrupt the attention of the opposite of the small D hair and healing, the attention of the soldiers in Shamanism When the CD did not shield the anti-hair. Essential at this time a shaman and the anti-control. In both the anti-0 control, the shaman's totems Mars, and trampling Chain lightning and the lightning quick use of the best arrows, can play a lot of harm.


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