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Start stations
MT Station No. 1, ADD is responsible for the 2T and close combat DPS station with a station along with MT-1 - they have been able to DPS BOSS until the emergence of the first ADD (then they need to back the region near the entrance)

Note: close combat attacks may lead to OT, so you thieves, DPS soldiers, and Germany in the field of 30 seconds to start to slow output, or else grabbed the hatred on the die.

DPS on all long-range plans in place long-range 1 and 2, so they moved to Austria in 2 places do not have to go along with the. 3T 4T you should be in the 2-and 3-ready.

La strange
MT with long-range attacks strange pull (German wild wizard with fire, anti-war with long-range weapons). Hunter can be misleading, so close combat DPS OT likely will be small, but in fact was not necessary (the first phase of the test is not DPS). DPS can not long-range OT, so let them unrestrained output (a phase of the Austrian position is fixed, so do not have to worry about the long-distance Olympic Committee at you, the translator Note).

The first phase
Austrian mobile route to a crucial stage of control. He should be in 4 locations tank. In his room on the flight path can be easily predicted that figure mark. You should he Laqu 1, then 30-45 seconds off, he will move to No. 2

And to place a call ADD. In a few seconds, 30-45, he will move to 3-and call ADD, the same 30-45 seconds after the call to the 4-bit ADD, and then, over 30-45 seconds later, he will fly back to the room 1 Its call-ADD. Each must take a position

000 TANK (tank were carefully read below the "proficiency in a stage of the chain tank"). Once the tank and Austria have not been living in a timely manner, he would continue to crack down on the release of flames until all head into the street or someone close to his scope of the war.

Sometimes he would fly to the middle of the room skills plume of fire facilities. Your tank must be immediately jumped from the upper platform, or certainly Street bashing. They must stand on the ground, do not stop the slope. Plume of fire after the release, will fly to Austria on the 1st or on the 4th place. A TANK must be immediately rushed into the slope and intercept. Your team into the tank in the process of Austria will eat 1-3 times against the flames.

They look at the tank, "a master stage of the chain tank"
DPS Austrian long-range attack, close combat attacks on ADD.


ADD
ADD Laqu should be room in the south of the tank to kill live (near the entrance, away from the team). As soon as possible out of their DPS, 4 melee DPS should be sufficient. 1-2 were responsible for the tank lay the ADD. This group should be with the other members of the team to separate

So you give them a special allocation of treatment. ADD was when the problem resolved, they explode, resulting in about 7,000 injuries hit them fly. Must be only one person to the bombing. So that a thief in the final cut when the knife to open a good shadow Cloak of the main

Italy. The best way is to kill a good thief to save the stars in the 3-5% ADD left blood when he fainted, and that both energy and kill another cloak. An explosion immunization and the resistance will be hurt. Let your thief with good (that is, to arrange a chain cloak) in order to ensure that the majority of ADD have been killed so.

Note: Do not slope in the vicinity of the tank ADD, or else you are the subject. They need to tank fire in the plume immediately after the platform up, you definitely do not want to let you run up in the tank when the explosion of ADD is just killed it ..

Austria will be killed after the second stage. Note: Austria life when people around would hit a good fly away. So do not stand on his body!




The second phase
The second phase had very strong mobility. tank, treatment and DPS need to keep the Paowei. Because of the need to keep running, so there may be enough to use a map. I drew some stage 2 of a situation. The following is a principle of war:

Austria TANK
You need at least 2 tank to pull BOSS (3 best, just in case there are tank mocking or linked to the resistance). Austria to maintain a T until the current release melting tank armor, and then another tank immediately ridiculed. In the event of resistance to ridicule, 3T connect. In addition, tank must be vigilant at all times in order to escape the flames debris.

When the head of the emergence of a tank fire debris, he must move as quickly as possible to avoid it. Austria 2 in the mobile phase will be very strange. Most of the time he was able to drive slowly. But sometimes, when the tank he started when he tried to be used to combat flames. Once this happens, immediately return to the Austrian side into the last war, but do not meet fire debris. Austrian tank requires a high degree of vigilance and response.

Similarly, when the Austrian charge, immediately following his red in the past, usually after every charge against the then flames. Austria used when a meteor, he will be a meteor landing in the re-emergence of local and used to combat flames. Intercept / wild charge after the live tank.


La ADD
Meteor (30 seconds CD's skills BOSS) will be released at the same time call a 2 ADD. ADD need to pull them close to war and to professional dps out quickly. Is the ideal ADD when a tank so that when they stopped (to observe the meteor impact point), and then called

Another wild or German soldiers mocking one of the DPS and started off, do not care to the bombing. With the other members of the team difference is that ADD is responsible for the tens of millions of these people can not be stacked more than two pieces of flame debuff, this debuff stack each time +10% of the flame injury, is likely to spike when you have been an explosion. By the same token, you ADD Do not let the other members of the team at the station where the explosion.

Attention: ADD will continue to grow, it does not matter. DPS them out as much as possible, the other members of the team responsible for the DPS BOSS. To kill every one ADD Austria would mean a loss of 3% of blood in this fight is very important: that is, reduce your vice-T have suffered the injury while DPS BOSS. As a stage under control as they kill again (cloak chain).

Treatment: to maintain mobility. You need to bear in time to see you in charge of the crowd to keep their blood volume. Do not desert. The non-stop to keep moving and fighting for attention to detail. Silly not to stand in the treatment of a point, otherwise you will die fragments flame, or you ran out of the tank because of the scope of your treatment and died.

Remote DPS: more run! Flame away from the debris. Treatment with stone, red, bandages to deal with emergency situations. But the most important of all, as far as possible, to the Austrian down to the boom.

Close combat DPS: Do as much as possible into the bombing, and other debris in flames.

All: scattered stations! To ensure that a meteor smashed up every time, the flame also debris up to one mobile force.

Note: When a meteor smashed down after the Olympic Zachu in the pit and the re-emergence of people who hit fly great distances, most likely on their seconds. Do not let that happen to you, to see a meteor you pound away at once.



Other attention-point

Treatment
A stage, conventional treatment of your tank, good division of labor for each tank. I remember the province as much as possible tens of millions of blue! Second stage will be a large number of injuries caused by the need to brush blood. Large Blue / activation / supernatural power of the wave / Shadow Demon, and so on the other provinces, with as much as possible.

Stage
The use of reasonable distribution of the Blue
Treatment of 1 - to keep the whole regiment of the full blood (shaman and milk more suitable for Germany)
Treatment of 3 - to live to see 3 Austria is responsible for the tank volume (if you are in charge of the tank left the team to the next point ready to take over, you need to follow him).
1 treatment - a separate charge of the treatment of ADD, where the tank and close combat DPS (south), where there is a need to be able to experience the treatment.
Treatment of 3 - Phoenix with the treatment of the whole regiment.

Second stage
3 treatment - the main tanks. These treatments need to pay attention to at all times with the goal of the BOSS switch and the different treatment tank.
2 treatment - the whole regiment. The entire mission will be to a large number of random damage (shaman / German milk / animal husbandry of God)
Treatment of 2-3 - Vice tanks. They will have a lot of harm.

More big blue crack with front teeth, maintain mobility, to keep in touch with each other. Shaman - use strand treatment, milk and Germany - the life of the bloom is the ideal treatment groups, multi-use.

DPS fighters, thieves, DPS wild Germany
You have been responsible for ADD, in addition to the start of 30 seconds, then it is not the ADD. If you read this you do not know the Raiders were doing, you can die of (- - | |)

Master
A stage you do not hate, not how you output. Of course, you or the province for the second phase of Blue Point, then you really need full-DPS.
Remember to wash ice into law.

Healers
A stage not hatred, not how to fight, with little devil. The whole battle of the whole regiment would be a large number of injuries, the blood of Indian mutual covenant to be very effective. Do not use Fire Magic, BOSS immunity.

Hunter
A stage without hatred, not how to fight. For the second phase of the province of blue, full-time real need to DPS. Stage 1 You can put up pet bites, but suggested that the second phase of the collection time, then pets around the tank in flames caused by debris, as well.



Summary
Skills of fighting, do not ask for much of the equipment. As you can storm into the fortress, you have to have an adequate supply of good equipment. If you have a full understanding of this battle - run away debris flame, do not close to the explosion of ADD, do not each other, good milk, DPS enough, then you the OK.



Appendix: a master stage of the tank chain
Paowei stage of the most important point is: Austria may fly in each location of a station tank, so you need to exchange 3 tank, and who stands where.

Good pre-war distribution of your tank. They clearly understand the cycle to decide the allocation of each tank of the stations. The following is the method we use (no need to copy)

Ideally, tank for the chain: Tank A-> Tank B-> Tank C

Open strange: strange time to open, A-1 in, B-2 in, C-3 in.

The first Mobile: (30-40 seconds after the beginning of the fighting) O-2 flew, B stopped to take over, C-3 at the ready, A-4 run (Note: From 1 to 4 places Bit by jumping from the slope below will run faster)

The second mobile: (60-80 seconds after the beginning of the fighting) O 3-fly, C stopped to take over, A-4 at the ready, B-1 run.

Third Mobile: (90-120 seconds after the beginning of the fighting) fly to Austria on the 4th place, A stopped to take over, B-1 at the ready, C-2 run.

Fourth Mobile: (120-160 seconds after the beginning of the fighting) fly to Austria on the 1st place, B stopped to take over, C-2 at the ready, A-3 ran.
And so on

Plume of fire: the middle of the room when the Austrian flew, he would move in the upper platform and slope Meng Hong. They immediately jumped tank platform and slope. End later, will fly to the Austrian-1 or 4-bit. How to determine which tank where it? In this way, if a tank in the No. 1 or No. 2 is run, he rushed to prepare the slope-1, 3, 4 in a tank, or both are 3, 4 No. place, he rushed to prepare 4-bit slope.

How to determine which tank is responsible for this charge (assuming a slope at the same time there are 2 tank)? Do not worry, so that together they washed it, there's nothing wrong, of course, the premise is your response to treatment quickly enough. The first tank stopped just let him live tank Austria, the other ran to prepare for the next point.

For example: the assumption that flew in the Austrian Central time is on the 1st place was C tank (meaning that the A-2 in, B is around 3). In this way, put END skills in the post-B-4 of the slope, A, C-1 on the slope. Assuming they choose to Austria on the 1st place, A and C charge, assuming A first pulled the BOSS, C-2 on the go, B-3 on the go.

Did not understand? Very good! Do not have to worry too much, though it sounds very complicated, but very simple. Biepao tank to ensure that their repeated, but the fire's plume was a good deal. Communication is the key.

With regard to the final stage to say: let the tank to TS, they need each other who should go where.


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