Wired: You guys just announced the Wizard. Can you tell us about that? Rob
Pardo: [Laughter] Wired: Ok, how about a general overview of the class. wow power
leveling What does it ... ok, say, what in Diablo II would it most closely
relate to? Pardo: The Wizard’s probably most analogous to the Sorceress. Yeah,
so the Wizard is definitely our most traditional mage, magic class. The Wizard,
you’re going to see -- this is the class that’s going to cast the Magic Missile,
have the Chain Lightning abilitie warcraft gold s. He also has kind of
"time manipulation, reality wow powerleveling distortion"
abilities. Things like that. Wired: You’d say this is a more area-attack-focused
class than, say, the Barbarian? Pardo: Well one of the things about Diablo is
that every class has to have area effect abilities, because it really is a game
of “you agains buy warcraft gold t many creatures.” So
I’d say that all the classes really have target abilities and area effect
abilities because it's really important -- its not a game like WoW. WoW is a
game that really focuses on interdependency, so we assume, especially in a
dungeon, that classes will have other classes to kind of work with. In Diablo we
have to take the paradigm that “you're on your own.” So every class has to be
self-sufficient. Of course we have synergies and ways that we can play co-op,
but every class really does have to be self-sufficient.



