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"Energy The Rogue requires energy to perform most abilities. Energy is built up over time. You can only increase your energy pool or the rate at which it regenerates through the use of high-end talents. Abilities cost less energy if they miss or are blocked. Stealth Stealth is the ability to remain undetected by the enemy. It is not the same as invisibility. When something is in Stealth mode it can still be seen but only if detected. However, detected players in Stealth mode become clear or transparent and blend in with the background making them more difficult to spot Being behind a target is much better than in front of a target. The better you are at stealth, the closer you can approach a target before he spots you. Although normal speed is reduced rogues can move freely while in stealth mode. In other words, you don't get a bonus for standing still. Abilities will not cancel Stealth/Vanish when they fail to go off. Your success at remaining undetected depends on your Stealth skill level, the direction the monster is facing, and how close you get to the monster. Using Stealth By using Stealth you can sneak up behind monsters to perform various abilities such as Sap, Backstab, and Ambush. Without Stealth the monster would simply turn around and attack. Try to predict the movement patterns of the monster and then sneak up behind it at the right moment. This becomes much easier once you reach Stealth level 2 which allows you to move faster. A common way for a Rogue to fight is to first sneak up on a monster from behind using Stealth. The Rogue then uses a Backstab, Sap, Ambush, or Cheap Shot. The Rogue then continues with combat now that the monster is in a weakened state. Stealth Pulling Stealth is also great for pulling. The Rogue can activate Stealth, and then sneak up on the enemy without aggroing nearby monsters. Then the Rogue can Sap an extra monster to start the pull. As Rogues' skill in Stealth becomes higher they can become even more effective at pulling and scouting for pullers. Combo Points and Finishing Moves There are many Rogue abilities that build up Combo Points which can later be used to perform deadly ""finishing"" moves. Combo Points Indicator After you have earned your first Combo Point, look at the monster's name bar located at the top-middle of the screen. To the right of the portrait you will see a little light-up dot next to other dots that are not lit. This is the combo point indicator. It tells you that you have one Combo Point. If you receive a second Combo Point two dots will become lit. By watching this indicator you can tell how many Combo Points you have stored up and you will know when to release them with a finishing move. Look at the description of the finishing moves in your character's ability screen to see how many Combo Points are required for a particular effect. Combo points will not be removed if the target is deselected. They will only be removed if a different target is selected. wow gold Combo points are removed when your target is dead. Sprint Sprint is useful in two situations. Its main purpose is to act as a special ""oh no"" ability which gets you out of trouble. wow gold If too many monsters come at you at once, if a special monster aggros on you, etc., you can press this button and run away from danger. The second use of Sprint is for a short burst of speed as you're traveling around the world. You can also use it to beat other players in foot races. buy wow gold There are certain timed quests which Sprint can also help with. Place Sprint on your first action bar page so you can always see when it is ready to be used again. Sprint can be used while stealthed. wow gold Evasion The Rogue's dodge chance will increase by X% for Y seconds. This is another ""oh no"" ability that you should use in emergency situations. Safe Fall Reduces damage from falling. mp3 players You can use this to jump off high locations without dying. =] Sap (Sleep) Pull The Rogue can use Sap to put Humanoids to sleep. If you are alone you can use Sap to break up a group of two enemies. wow gold Sneak up on the targets from behind using Stealth. Then use Sap to put a victim to sleep. Then pull the still awake enemy and kill it, and then finish off the sapped target.

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